name		Crocodile
health		100
speed		12
type		enemy
#aimove		wander
gfxshadow	1
nodrop		1
death		1
icon		data/chars/crocodile/icon.png
animationscript	data/scripts/harden.c

	
anim	idle
	drawmethod 224 224
	loop	1
	delay	12
	offset	240 82
	bbox	194 52 172 32
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	
anim	walk
	drawmethod 224 224
	loop	1
	delay	12
	offset	240 82
	bbox	194 52 172 32
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	

anim	attack1
	drawmethod 224 224
	range	160 260
	rangez	-50 50
	offset	240 82
	bbox	194 52 172 32
	delay	10
	frame	data/chars/crocodile/bite1.png
	@cmd	target 2 1 50 0 0 1
	frame	data/chars/crocodile/bite2.png
	frame	data/chars/crocodile/bite3.png
	frame	data/chars/crocodile/bite4.png
	frame	data/chars/crocodile/bite1.png
sound data/sounds/growll.wav
	@cmd	dash 0 0
	attack2	286 46 95 37 15 0 0 0 10 15
	frame	data/chars/crocodile/bite6.png
	frame	data/chars/crocodile/bite7.png
	frame	data/chars/crocodile/bite8.png
	frame	data/chars/crocodile/bite5.png
	frame	data/chars/crocodile/bite6.png
	frame	data/chars/crocodile/bite7.png
	frame	data/chars/crocodile/bite8.png
	frame	data/chars/crocodile/bite5.png
	frame	data/chars/crocodile/bite6.png
	frame	data/chars/crocodile/bite7.png
	frame	data/chars/crocodile/bite8.png
	frame	data/chars/crocodile/bite5.png
	attack	0
	@cmd	dasher 0 0 0
	frame	data/chars/crocodile/bite4.png
	frame	data/chars/crocodile/bite1.png
	frame	data/chars/crocodile/bite2.png
	
anim	attack2
	drawmethod 224 224
	range	0 160
	rangez	15 80
	delay	12
	offset	240 82
	bbox	194 52 172 32
	jumpframe 0 0 2 0
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	
anim	attack3
	drawmethod 224 224
	range	0 160
	rangez	-80 -15
	delay	12
	offset	240 82
	bbox	194 52 172 32
	jumpframe 0 0 2 0
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	frame	data/chars/crocodile/walk1.png
	frame	data/chars/crocodile/walk2.png
	frame	data/chars/crocodile/walk3.png
	frame	data/chars/crocodile/walk4.png
	

anim	pain
	drawmethod 224 224
	delay	10
	offset	240 82
	bbox	194 52 172 32
	frame	data/chars/crocodile/pain1.png
	frame	data/chars/crocodile/pain2.png
	frame	data/chars/crocodile/pain3.png
	
anim	pain2
	drawmethod 224 224
	delay	10
	offset	240 82
	jumpframe 0 0 -2 0
	frame	data/chars/crocodile/fall1.png
	frame	data/chars/crocodile/fall2.png
	frame	data/chars/crocodile/fall3.png
	frame	data/chars/crocodile/fall4.png

anim	death
	drawmethod 224 224
	delay	10
	offset	240 82
	jumpframe 0 0 -2 0
	frame	data/chars/crocodile/fall1.png
	frame	data/chars/crocodile/fall2.png
	frame	data/chars/crocodile/fall3.png
	frame	data/chars/crocodile/fall4.png
	@cmd	dasher 0 0 0
	frame	data/chars/crocodile/fall1.png
	frame	data/chars/crocodile/fall2.png
	frame	data/chars/crocodile/fall3.png
	frame	data/chars/crocodile/fall4.png
	frame	data/chars/crocodile/fall1.png
	frame	data/chars/crocodile/fall2.png
	frame	data/chars/crocodile/fall3.png
	frame	data/chars/crocodile/fall4.png
